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Reilly
Tuccinard
Product Director of Innovation
Forbes
Reilly is Product Director of Innovation at Forbes, where she leads strategy for product experiences that deepen engagement and build loyalty. Her work spans identifying emerging opportunities, reimagining core experiences across the Forbes ecosystem, and applying technologies like AI in ways that unlock new ideas and create lasting audience value. She invented Forbes’s first game, Frase, and continues to expand the company’s games portfolio with launches like Mini Crossword. Beyond games, she leads innovation across audience loyalty, and community-driven product experiences, balancing a focus on building exceptional products with a commitment to rethinking how innovation happens in practice. From experimentation frameworks to editorial workflows to cross-functional operating models, she helps shape the systems that allow new ideas to scale into meaningful audience and business impact.
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28 May 2026 13:30 - 14:00
AI won't save a bad product, but it can help you build a great one
AI is moving fast. But the fundamentals of what makes a great product haven't changed. The best product leaders right now aren't chasing AI. They're using it with intention, staying grounded in the user problems worth solving and the value propositions worth building. A weak value proposition is still weak in the AI era, but for the first time we can lower the risk and cost of sorting the weak ideas from the strong. Teams can now run bets that would have died in a planning cycle, validate ideas that couldn't survive a three-year roadmap, and build entirely new product categories that established organizations could never justify before. At the same time, that unlock creates its own challenge. When possibilities seem endless, knowing what to pursue becomes the hardest part of the job. In this session, we'll use the story of how Forbes built an entirely new Games product category from scratch to explore two shifts that are redefining what it means to be a great product leader in the AI era. First, how AI changes the economics of experimentation in ways that make previously impossible bets suddenly viable. Second, and more importantly, how AI creates a new and harder version of the PM's core challenge: when you can build almost anything, selection becomes the most critical skill you have.