Experimentation PM - Minecraft
Microsoft
Tim is a seasoned Growth Leader with over a decade of experience at the intersection of product strategy, customer insights, and revenue optimization. Currently leading experimentation for Minecraft at Microsoft, Tim has been instrumental in scaling testing velocity and integrating deep user research to drive measurable global impact.
Prior to Microsoft, Tim led Growth at Lucid Software, where he spearheaded pricing, packaging, and onboarding initiatives that resulted in multi-million dollar revenue gains. He is a passionate advocate for high-velocity experimentation programs that do more than just move metrics—they shape the long-term direction of world-class products.