Director of Product Management
Unity
After many years working in the world of data and machine learning, Simon is now building a game engine, with all the performance, deep tech, and amazingly creative users that it brings. As a recovering engineer and product manager, he uses many AI techniques in his day-to-day and also builds products inspired and powered by research in ML and AI.
Simon leads teams of product people revolutionising the way people create games, and do "Product". If you look back far enough, he read history at Cambridge, which is surprisingly relevant to today's world of making sense of mountains of data and interrupting bias.